

Obviously inspired by the cinematography of the gutter-pugilism scenes in the David Fincher's film adaptation of "Fight Club," fisticuffs rounds play out in a beautiful punch-drunk style. Bloodshot's show-off animation sequences occur in the numerous close-quarters, melee combat. in exactly the same way: It's average, save for one particular aspect. Essentially, the animation work in Bloodshot is as good as in F.E.A.R. If you sit back and watch enemy movement with that effect, you'll notice your opposition moves from place to place in beelines, foregoing realistic walking or running animations. At first glance, F.E.A.R.'s animation work is far better, because that in that game, you're focused on the wonderfully implemented slow-motion animation effects put to use about every five minutes. If the models and textures don't consistently impress, it's irrelevant because most of the time, you can't see them well enough to be disappointed.Īnimations in Bloodshot are acceptable overall, although typically less than lifelike. Indeed, common to many horror or "startle" games, near pitch-dark environments predominant the benefit here for the studio is that barely making out the details of settings and enemies is an integral part of the game. Bloodshot achieves most of its graphics prowess by good art direction, in mood and imagery. Graphically, Bloodshot is as advanced as you'd want from a PlayStation 3 title more than a year after the console's launch, but the game is not photo-realistically impressive. (now Project Origin) franchise - and it's a better game for it.

Whereas the original title was a curious amalgam of adventure, action and puzzle-solving via the protagonist police detective's murder investigation, the sequel, Condemned 2: Bloodshot, is far more a horror/action experience, more akin in spirit, if not detail, to developer Monolith's signature F.E.A.R. At Xbox 360's launch, the odd man was probably Condemned: Criminal Origins. This is, of course, usually why the title is marketed day-one alongside the one hopeful system-seller and an abbreviated list of also-rans. There's always an odd man out at any console launch, a game for whatever reason - too quirky, too genre-bending or blending, too awful - to sell well outside the context of limited launch lineups.
